çümbülêrAnd way more here. |
/ tires ture black rubber waste environment sustainability recycling Oxford pile = the tags / Jun 21 st Thu = the permalink. / = the source / reblogged from : chromjuwelen : Chromjuwelen Web Finds / |
I seriously think this is NOT the way to go Apple.
/ bad design Apple recycling sustainability service hardware electronics waag fairphone = the tags / Jun 17 th Sun = the permalink. / = the source / reblogged from : -clu- : CLU_ / |
4.164.000.000.000 liter (src | calc).
Thanks, Patrick! / from:patrick geography infographic interesting water wolfram alpha world science fact sustainability = the tags / May 5 th Sat = the permalink. / ga.water.usgs.gov = the source / / |
Above: The original design for the World Game: A huge Dymaxion World Map with an elevated circulation for visitors and players of the game. Earlier I posted something about Bucky’s Dymaxion World projection. Actually I wanted to talk about his World Game. Here’s something about that: Each of Fuller’s projects promotes a higher level of planetary consciousness. Since 1951 he referred to the planet as Spaceship Earth; the world being a sort of closed ecosystem travelling through space. On our planet we create our own problems and we need to solve them ourselves too. Thus one needs the complete picture to see the dynamics of the system and spot the right places to intervene to solve the problem. The World Game is like the control room of our spaceship; an interactive system where we visualize ans simulate the resources and transportation of goods, people and energy. It’s an interactive game avant la lettre. The goal of the game is working together to find solutions that work for 100% of the world, in the shortest possible time, without ecological damage or disadvantage for anyone. Buckminster Fuller launched the concept for the first in 1961 as the core of the curriculum of the new University of Southern Illinois. In 1964 he incorporated the concept in his design for Expo ‘67. A (for that era) supercomputer would display the results interactively on a larger Dymaxion World Map. The game begins begins with the distribution of natural resources, population, energy, transportation, etc. The players then develop their own concepts and strategies and get real-time visual feedback on the global consequences. Fuller’s goal was to raise awareness about the the social and economic crisis that developed since 1950. Fuller saw that on a global scale only a tiny proportion of the world would benefit from industrialization. To stop this the social system needs to change. Fuller kind of applied the technology of war games for the good. Peace instead of warfare. To the benefit of all humankind. Today’s Google Earth and advanced GIS can be seen as descendants of Fullers World Game. Some links:
/ Architecture GIS World Game buckminster fuller bucky concept culture design design designer earth fan game kids nature o.s. earth resources spaceship earth sustainability world wow supercomputer history computer Waag = the tags / Apr 18 th Mon = the permalink. / = the source / / |
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